# Game Product Management, Analytics and Monetization

## Wireframes and Best Practices for Building a Minimal Viable Product for Your In-Game Mobile Free-to-Play Game Store

[Read More](https://turbine.games/2021/11/09/the-iap-merchandising-playbook-part-3-free-to-play-iap-monetization-design-stack-v1-0/)

## Visual Hierarchy in IAP Stores

Top-grossing mobile games use visual hierarchy to guide players’ purchases. Here’s your playbook for visual hierarchy in IAP stores!

[Read More](https://turbine.games/2020/11/17/the-iap-merchandising-playbook-part-2-visual-hierarchy/)

## IAP Special Offers That Sell

In mobile games, IAP Merchandising is an area where best-practices are well established. Here’s your checklist for creating IAP Special Offers that sell!

[Read More](https://turbine.games/2020/10/09/the-iap-merchandising-playbook-part-1-special-offers-that-sizzle/)
