# Game Analytics Series

This is the third part in a multi-part series discussing best-practices in product management and analytics for mobile games.

## Game Analytics Part I: DON’T Measure Everything  
Game Analytics Part II: Just Track These 6 Behaviors  
Standard disclaimer: As before, this …

[Read More](https://turbine.games/2018/07/26/game-analytics-iii-what-you-need-to-know-about-your-users/)

## Game Analytics Part II: Just Track These 6 Behaviors  
In the previous post, DON’T Measure Everything, I broadly espoused the advantages of the ‘simpler is better’ approach when applied to …

[Read More](https://turbine.games/2018/07/26/game-analytics-ii-just-track-these-6-behaviors/)

## Game Analytics Part I: DON’T Measure Everything  
It’s no secret that turning a profit in F2P mobile games isn’t easy these days, and not only due to fierce competition. The modern mobile game service is an intimidating construct with many moving parts – branched code, staged builds, …

[Read More](https://turbine.games/2018/07/26/game-analytics-i-dont-measure-everything/)
